Nexus Revo Extreme: vibration, rotation device, connects via Bluetooth LE, works with HaptiQ for AI-generated funscript sync. Buy from Amazon or the manufacturer — plain packaging is standard.
Generate a funscript from a video you own with HaptiQ's AI, then play it back on the Nexus Revo Extreme in real time.
A funscript is a list of positions from 0 to 100 over time. On the Nexus Revo Extreme those values drive vibration intensity — HaptiQ maps script position onto motor power, so a rising stroke becomes rising intensity rather than physical travel and rotation speed — script position is mapped onto how fast the device turns, so peaks in the script become faster rotation. Scripts still play correctly, but expect the rhythm of the script rather than a literal reproduction of on-screen movement.
A standard single-axis funscript drives one output at a time, and HaptiQ maps it to the vibration channel by default. For independent control of each, use a multi-axis script: HaptiQ supports the eight standard axes (L0-L2, R0-R2, V0, A0) and can export T-code for hardware that speaks it.
No. The Nexus Revo Extreme connects over Bluetooth LE, which HaptiQ reaches directly from the browser using Web Bluetooth — no Intiface Central, no desktop app, no driver. Use Chrome, Edge or another Chromium browser; Safari and Firefox do not implement Web Bluetooth.
Not as its own entry. HaptiQ's index covers 872 devices individually, and this one is supported through its Bluetooth LE protocol rather than a device-specific integration. Connect it and HaptiQ will drive it the same way.
7 Nexus products are covered here, including Nexus Revo, Nexus Revo 2 and Nexus Revo Slim. A funscript carries no device information, so one script plays on any of them — you are not locked to the hardware a script was made for.
Yes. Every funscript plays on every supported device — but scripts are usually authored against stroking hardware, so on the Nexus Revo Extreme you get the script's rhythm translated into vibration and rotation rather than literal stroke motion. Many people prefer it; it is simply different.
Yes. Upload a video or paste a link and HaptiQ's motion analysis produces a .funscript timed to that exact file — which matters, because a script made for a different cut drifts out of sync in a way no offset can fix. Large files upload in parts, so multi-gigabyte VR video works.